Potato Engine
Hobby Game Engine Project
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Public Member Functions | |
Mesh (vector< uint16 > indices, vector< up::byte > data, view< MeshBuffer > buffers, view< MeshChannel > channels) | |
void | populateLayout (span< GpuInputLayoutElement > &inputLayout) const noexcept |
void | updateVertexBuffers (RenderContext &ctx) |
void | bindVertexBuffers (RenderContext &ctx) |
uint32 | indexCount () const noexcept |
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shared (shared const &)=delete | |
shared (shared &&) noexcept | |
shared & | operator= (shared const &)=delete |
shared & | operator= (shared &&) noexcept |