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Potato Engine
Hobby Game Engine Project
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This is the complete list of members for up::Mesh, including all inherited members.
| bindVertexBuffers(RenderContext &ctx) (defined in up::Mesh) | up::Mesh | |
| indexCount() const noexcept (defined in up::Mesh) | up::Mesh | inline |
| Mesh(vector< uint16 > indices, vector< up::byte > data, view< MeshBuffer > buffers, view< MeshChannel > channels) (defined in up::Mesh) | up::Mesh | explicit |
| operator=(shared const &)=delete (defined in up::shared< Mesh >) | up::shared< Mesh > | |
| operator=(shared &&) noexcept (defined in up::shared< Mesh >) | up::shared< Mesh > | inline |
| populateLayout(span< GpuInputLayoutElement > &inputLayout) const noexcept (defined in up::Mesh) | up::Mesh | |
| shared(shared const &)=delete (defined in up::shared< Mesh >) | up::shared< Mesh > | |
| shared(shared &&) noexcept (defined in up::shared< Mesh >) | up::shared< Mesh > | inline |
| shared() noexcept=default (defined in up::shared< Mesh >) | up::shared< Mesh > | protected |
| updateVertexBuffers(RenderContext &ctx) (defined in up::Mesh) | up::Mesh | |
| ~Mesh() (defined in up::Mesh) | up::Mesh | |
| ~shared()=default (defined in up::shared< Mesh >) | up::shared< Mesh > | protected |
1.8.13