Potato Engine
Hobby Game Engine Project
up::Mesh Member List

This is the complete list of members for up::Mesh, including all inherited members.

bindVertexBuffers(RenderContext &ctx) (defined in up::Mesh)up::Mesh
indexCount() const noexcept (defined in up::Mesh)up::Meshinline
Mesh(vector< uint16 > indices, vector< up::byte > data, view< MeshBuffer > buffers, view< MeshChannel > channels) (defined in up::Mesh)up::Meshexplicit
operator=(shared const &)=delete (defined in up::shared< Mesh >)up::shared< Mesh >
operator=(shared &&) noexcept (defined in up::shared< Mesh >)up::shared< Mesh >inline
populateLayout(span< GpuInputLayoutElement > &inputLayout) const noexcept (defined in up::Mesh)up::Mesh
shared(shared const &)=delete (defined in up::shared< Mesh >)up::shared< Mesh >
shared(shared &&) noexcept (defined in up::shared< Mesh >)up::shared< Mesh >inline
shared() noexcept=default (defined in up::shared< Mesh >)up::shared< Mesh >protected
updateVertexBuffers(RenderContext &ctx) (defined in up::Mesh)up::Mesh
~Mesh() (defined in up::Mesh)up::Mesh
~shared()=default (defined in up::shared< Mesh >)up::shared< Mesh >protected