Potato Engine
Hobby Game Engine Project
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This is the complete list of members for up::Mesh, including all inherited members.
bindVertexBuffers(RenderContext &ctx) (defined in up::Mesh) | up::Mesh | |
indexCount() const noexcept (defined in up::Mesh) | up::Mesh | inline |
Mesh(vector< uint16 > indices, vector< up::byte > data, view< MeshBuffer > buffers, view< MeshChannel > channels) (defined in up::Mesh) | up::Mesh | explicit |
operator=(shared const &)=delete (defined in up::shared< Mesh >) | up::shared< Mesh > | |
operator=(shared &&) noexcept (defined in up::shared< Mesh >) | up::shared< Mesh > | inline |
populateLayout(span< GpuInputLayoutElement > &inputLayout) const noexcept (defined in up::Mesh) | up::Mesh | |
shared(shared const &)=delete (defined in up::shared< Mesh >) | up::shared< Mesh > | |
shared(shared &&) noexcept (defined in up::shared< Mesh >) | up::shared< Mesh > | inline |
shared() noexcept=default (defined in up::shared< Mesh >) | up::shared< Mesh > | protected |
updateVertexBuffers(RenderContext &ctx) (defined in up::Mesh) | up::Mesh | |
~Mesh() (defined in up::Mesh) | up::Mesh | |
~shared()=default (defined in up::shared< Mesh >) | up::shared< Mesh > | protected |