Potato Engine
Hobby Game Engine Project
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Public Member Functions | |
Material (rc< Shader > vertexShader, rc< Shader > pixelShader, vector< rc< Texture >> textures) | |
void | bindMaterialToRender (RenderContext &ctx) |
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shared (shared const &)=delete | |
shared (shared &&) noexcept | |
shared & | operator= (shared const &)=delete |
shared & | operator= (shared &&) noexcept |