Potato Engine
Hobby Game Engine Project
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Public Member Functions | |
AssetLibrary (AssetLibrary const &)=delete | |
AssetLibrary & | operator= (AssetLibrary const &)=delete |
auto | pathToAssetId (string_view path) const -> AssetId |
auto | assetIdToPath (AssetId assetId) const -> string_view |
AssetImportRecord const * | findRecord (AssetId assetId) const |
bool | insertRecord (AssetImportRecord record) |
bool | serialize (Stream &stream) const |
bool | deserialize (Stream &stream) |