Potato Engine
Hobby Game Engine Project
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Public Member Functions | |
ConcurrentQueue (uint32 capacity=1024) | |
ConcurrentQueue (ConcurrentQueue const &)=delete | |
ConcurrentQueue & | operator= (ConcurrentQueue const &)=delete |
void | close () |
void | waitUntilEmpty () |
template<typename InsertT > | |
bool | tryEnque (InsertT &&value) |
bool | tryDeque (T &out) |
template<typename InsertT > | |
void | enqueWait (InsertT &&value) |
bool | dequeWait (T &out) |