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Potato Engine
Hobby Game Engine Project
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Public Member Functions | |
| ConcurrentQueue (uint32 capacity=1024) | |
| ConcurrentQueue (ConcurrentQueue const &)=delete | |
| ConcurrentQueue & | operator= (ConcurrentQueue const &)=delete |
| void | close () |
| void | waitUntilEmpty () |
| template<typename InsertT > | |
| bool | tryEnque (InsertT &&value) |
| bool | tryDeque (T &out) |
| template<typename InsertT > | |
| void | enqueWait (InsertT &&value) |
| bool | dequeWait (T &out) |
1.8.13