Potato Engine
Hobby Game Engine Project
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Public Member Functions | |
void | bindShaders (rc< Shader > vertShader, rc< Shader > pixelShader) |
bool | createResources (GpuDevice &device) |
void | releaseResources () |
bool | loadFontAwesome5 (Stream fontFile) |
bool | handleEvent (SDL_Event const &ev) |
void | beginFrame () |
void | endFrame (GpuDevice &device, GpuCommandList &commandList) |