Potato Engine
Hobby Game Engine Project
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This is the complete list of members for up::Renderer, including all inherited members.
beginFrame() (defined in up::Renderer) | up::Renderer | |
commandList() const noexcept (defined in up::Renderer) | up::Renderer | inline |
context() (defined in up::Renderer) | up::Renderer | |
device() const noexcept (defined in up::Renderer) | up::Renderer | inline |
endFrame(float frameTime) (defined in up::Renderer) | up::Renderer | |
flushDebugDraw(float frameTime) (defined in up::Renderer) | up::Renderer | |
loadMaterialSync(zstring_view path) (defined in up::Renderer) | up::Renderer | |
loadMeshSync(zstring_view path) (defined in up::Renderer) | up::Renderer | |
loadShaderSync(zstring_view path) (defined in up::Renderer) | up::Renderer | |
loadTextureSync(zstring_view path) (defined in up::Renderer) | up::Renderer | |
operator=(Renderer const &)=delete (defined in up::Renderer) | up::Renderer | |
Renderer(FileSystem &fileSystem, rc< GpuDevice > device) (defined in up::Renderer) | up::Renderer | explicit |
Renderer(Renderer const &)=delete (defined in up::Renderer) | up::Renderer | |
~Renderer() (defined in up::Renderer) | up::Renderer | virtual |